The iPhone’s success is scaring Sony, Nintendo?

iphone success | Thursday April 16 2009 11:54 am | Comments (0) Tags: , , ,

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16 April 2009 1:15 by Andre “DVDBack23″ Yoskowitz | 6 comments

The iPhone's success is scaring Sony, Nintendo? According to Trip Hawkins, the founder of Electronic Arts, both Sony and Nintendo are beginning to get “freaked out” by the raging success of the Apple iPhone as a gaming platform.

“The iPhone for us was a spectacularly pleasant surprise,” says Hawkins speaking of his success through the App store with his new gaming company. “We had no idea it was going to be as good for us as it turned out to be…

“It’s by far our most effective platform. We make as much money with these games on one device as we do putting a game on 100 different cell phone platforms.”

Continuing, Hawkins adds: “Between the iPod Touch and the iPhone, I think the platform is freaking out Sony and Nintendo. Apple has sold 30 million units so far and it has created tremendous awareness. It has taken ground all over the world. But it has only penetrated one half of one percent of its total market.”

Hawkins’ new company, Digital Chocolate, has produced a few titles for the iPhone, and the top four sellers have 10 million downloads in under 100 days.

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    Microsoft’s Halo coming to Apple iPhone?

    halo on iphone | Monday April 13 2009 3:58 pm | Comments (0) Tags: , ,

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    images-halo1
    After recent news of big companies such as Konami and EA showing support for the iPhone game market, there have been stories of a possible Halo game for the iPhone. Is Microsoft really willing to give their support to Apple?

    A Microsoft job listing for a ‘Software Development Engineer’ is listed on Careerbuilder and is all about Halo and presumably, future Halo projects planned.

    Microsoft are ”looking to blend console, web, and mobile to create an immersive Halo world that follows the dedicated Halo fan wherever they go.”

    As VG247 states, could this be the Halo game for the iPhone that fans have been waiting for? Let us know your views.

    CLICK HERE to keep updated with the latest news.

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    Apple’s iPhone Emerges as Legitimate Gaming Platform

    iphone gaming | Saturday April 4 2009 10:01 am | Comments (0) Tags: , , ,

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    Fri Apr 03, 2009 11:43 pm

    Apple’s iPhone has sprung up as a serious video game platform, fulfilling the long-held promise of mobile phone gaming and positioning itself as a legitimate competitor to traditional handheld gaming consoles.

    The Cupertino, Calif.-based company has sold around 30 million devices on the market — 17 million iPhones and 13 million iPod Touches — and consumers are buying and playing games by the tens of millions.

    Meanwhile, game designers are diving headlong into the market, churning out offerings at a furious pace.

    Some say the iPhone’s GPS, connectivity and touch screen gives it an edge over the (more…)

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    Apple iPhone To Gain Earl Weaver Baseball game soon

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    A new mobile game will soon be available for the Apple iPhone; for all you Baseball loving iPhoners out there called Earl Weaver Baseball or Hardball for the Apple iPhone.

    Anyone who maybe over the age of thirty may well remember the Earl Weaver Baseball game for DOS, Amiga and the Apple II; and now the word is Eddie Dombrower, one of Earl Weaver Baseball’s original designers is to port Earl Weaver Baseball to the Apple iPhone.

    Apparently the Earl Weaver Baseball game for the Apple iPhone will initially be released in a simple version but if the game takes off as expected it will be followed up by a more advanced version.

    Source – crunchgear

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    iPhone preview: Tiger Woods versus Let’s Golf

    apple iphone | Tuesday February 24 2009 9:46 am | Comments (0) Tags: ,

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    by Stuart Dredge

    There are two big golf games coming to iPhone in the near future: Tiger Woods 09 from EA Mobile, and Let’s Golf from Gameloft. Earlier today, we got a sneak peek at both of them.

    Specifically, we popped into the Apple Store on London’s Regent Street to meet Eric Jue, senior product manager in Apple’s iPhone worldwide product marketing division. He showed us a bunch of new games, and talked App Store – more of which later.

    But among the games were the two golf titles, giving us a chance to directly compare them – and particularly their controls, which work quite differently.

    First, Tiger Woods 09, which takes the more realistic graphical style that’s familiar to the console and handheld versions of EA’s golfing franchise.

    The game offers an iPhone take on the analogue swing control mechanic from those other games.

    You tap your finger on a round button at the bottom of the screen, then draw it back (i.e. down the screen) to set the power against a scale. Then you swipe your finger forward again – straight for a straight shot, or a bit left or right to hook or slice.

    Jue told us the game is due out in spring or summer. Although not quite finished, it looked pretty impressive – while the commentary is set to be a big feature, giving you constant feedback on how well (or not) you’re doing.

    So how about Let’s Golf? The game is more of an Everybody’s Golf style cartoon game in looks – although that’s not to suggest it’s not packing some decent ball and environment physics.

    However, the controls are much more traditional. You tap on the button at the bottom right to bring up a swingometer, tap again to stop it at whatever power you want, and then tap a final time to set the shot’s aim.

    It’s got Gameloft’s characteristic iPhone presentation – a nifty 3D flyby before every hole for example.

    It’s far too early to tell which game will be better of the two – or indeed which control mechanism will work best. You could argue that Tiger Woods 09‘s is more true to the iPhone’s touchscreen interface, but equally that Let’s Golf‘s may offer more control.

    However, one conclusion is that both games are shaping up marvellously. Naturally, we’ll have full reviews of both as soon as they hit the App Store.

    The full list of games Jue showed to us today (with links to our coverage) was: Sway, Tiger Woods 09 and Let’s Golf, Peggle, WordFu, Alpine Racer, and Zen Bound (which we’ve previously reviewed).

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    Top 10 iPhone Games, as Voted by Wired.com Readers

    iphone games | Saturday February 14 2009 1:15 pm | Comments (0) Tags: , ,

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    By Chris Kohler EmailFebruary 13, 2009 | 7:45:00 PMCategories: iPhone    Iphone_games_readers

    Your reactions to our recent list of 10 awesome iPhone games said pretty much one thing: We’re crazy for not including your favorite game.

     

    See also:

    10 iPhone Games You Must Own
    Top 10 Games of 2008
    Top 11 Most Anticipated Games of 2009
    The 10 Most Disappointing Games of 2008

    But then, how could we please everyone? With more than 4,700 games in the App Store for Apple’s iPhone and iPod Touch music players, completing a thorough review of the library’s offerings would be impossible.

    Luckily, plenty of you are playing games on the gadgets. Apple has sold more than 20 million iPhones, plus countless more iPod Touches, and market-research firm comScore reports that 32.4 percent of iPhone users say they have downloaded a game in the last month, compared to an average across all mobile devices of 3.8 percent.

    Hoping to tap the wisdom of the crowd, we asked you to vote for your favorites. Here, after more intensive play-test sessions, are Wired.com readers’ top-rated iPhone game picks, plus our take on each one.

     

    Jellycar

    10. JellyCar (Free)

    You said: "You guide your car through various courses trying to complete in the best time. The game uses ‘Jelly Physics,’ where your car bends, stretches and even breaks. It seems silly at first but after a few minutes, you’re hooked!"

    Our take: Based on the Xbox Community Game of the same name, JellyCar has clever crayonlike graphics and a unique gameplay gimmick where your gelatin-based vehicle rolls and smooshes its way toward the goal. Figuring out the physics can be challenging, and playing with the iPhone can be a bit of a pain. You have to press the left and right areas of the screen to get the car accelerating, then tilt the iPhone to add rotation to the vehicle. A few minutes of this and it’s carpal tunnel time.

    Wordwarp

    9. WordWarp ($1)

    You said: "Take six given letters and make as many words as possible in the time limit."

    Our take: Do you enjoy playing Jumble in the daily paper? Just like the well-known pen-and-paper puzzle, WordWarp gives you a scrambled six-letter word. You’re tasked with unscrambling it, but also with coming up with as many smaller words as can be made from its letters in a two-minute time window. The "warp" feature lets you randomize the letters, which helps when forming words. Unfortunately (and aggravatingly), the word list isn’t complete — we found a lot of words it didn’t accept.

    Cuberunner

    8. Cube Runner (Free)

    You said: "Free and highly addictive."

    Our take: Looking very much like an early prototype of Star Fox, Cube Runner is a very simple exercise in not screwing up. Pilot your ship by tilting the iPhone left and right. Don’t hit any of the cubes. For each second you stay alive, you get points; crash and it’s game over. No checkpoints, no goal other than a high score. Cube Runner makes great use of subtle and responsive tilt controls, but (more…)

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